(setting up to Demo JetSetters)
Todd Furler suggested we change the tie break end condition (if only to avoid the logistics of having to track who collected the highest turn order card on the last turn). He suggested whoever has _the_ highest turn order card at the end of the game, regardless of when it was collected, wins the tie.
Shortly after a walk with mister robot, playing a game of jetsetters. Mister robot isn't hard to walk in, though no one can hear what you are saying, and it gets pretty hot inside of him...
Bombshells and DHV both got demos, but only JetSetters got multiple sequential demo requests. Jetsetter's was so popular that we didn't even get to play Inquisition today.
Stephen's game continues its legacy and sells three copies on the first day.
Several friends of Stephen stopped by. I hope several new friends of Stephen left.
Thursday, July 5, 2007
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